Emre

Emry is a Gnome merchant, fence and intermediary; not to mention channeler

Description:

Intelligent, charismatic, strong-willed and secretly gifted with incredible magical power.

Nosy, greedy, and selfish.

Emre [165pts, 2 unspent]
Heroic Path: Spellsouled
First manifestation: Ignite Fire, Create Fire and Shape Fire at IQ + Magery
Second manifestation: Purify Air, Create Air and Shape Air at IQ + Magery; spell-singing (10x time, reduce cost by 1), Singing at HT

70 ST 8 DX 10 IQ 13 HT 11

15 Gnome
-Size -1
-Move -1
-Night Vision +5
-Talent: Business Acumen +2
-Native Trader’s Tongue
35 Magery +3
5 Strong Will +1
20 Wealthy
-15 Greedy
-5 Nosy
-20 Secret
-5 Sense of Duty: Orphans
-4 Careful, attentive, dislike (cheapskapes), Proud
Area Knowledge 14, Forgery 11, Lockpicking 11, Merchant 17, Navigation (land) 12, Observation 13, Public Speaking 12, Riding 9, Search 11, Smuggling 17, Sneaky Spell 15 (spell -5 default), Fast Talk 15, Staff 8, Streetwise 12

Sense Foes 15, Sense Emotion 15, Hide Emotion 15, Truthsayer 15, Mind Reading 15, Mind-sending 15, Telepathy 15, Fear 15, Panic 15, Bravery 15, Foolishness 15, Daze 15, Conceal Magic 15, Ignite Fire 16, Shape Fire 16, Purify Air 16, Create Air 16, Shape Air 16, Windstorm 16, Seek Earth 16, Shape Earth 16, Earth Vision 16, Seek Water 16, Create Water 16, Icy Weapon 16, Lend Vigor , Recover Strength

Native Spoken/ Accented Written Trader’s Tongue, Broken Spoken/Written Black Speech, Broken Spoken/Written Erenlander, Broken Spoken Dornish
Move 4.25, Dodge 8, Parry (staff) 8
Small Knife, Lockpicks, Forgery Kit, Climbing Gear, Backpack, Tent, Wineskin, Rope, Fishhooks and Line, Leather Armor (Goblin, modified), 0 Days’ rations, 10 arrows, Quarterstaff

Bio:

Emry was orphaned when his parents were killed for practicing elemental magic. At the time he did not show any magical aptitude, so he was left to fend for himself among other orphans of the perpetual war.

Emre

Baden Burning robosnake Emre