This ward is characterized by its muddy streets and downtrodden, claustrophobic atmosphere. The
buildings of the ward are built very close together, and upper stories often extend out over the crowded lanes, casting a shadow over them for all but a few hours of the day. Mostly constructed of failing wood and old brick, every structure looks crooked and appears to be ready to fall at a moment’s notice. Fires occur occasionally, but the moisture and humidity coming off the sea ensure that they spread slowly and thus do not envelop more than a few buildings. Most of the street level structures are brick, with wooden frames built atop them, so even the short-lived fires tend to only devastate second- and third-floor establishments and dwellings. The majority
of the buildings are tenement-style housing converted from once prosperous shops and offices, or low-rent inns, taverns, and brothels. The ward also houses most of the city’s blacksmiths, butchers, and other animal handlers, as the city’s lawmakers discourage all unecessary animal movement through the center of the city to prevent the fouling of the waterways.

The people of Weirhold appear as sodden and aged as their residences. They go about their days scraping together what meager food and barter fodder they can, contributing large percentages of these small gains to the various ward bosses that demand tribute from the hopeless lower classes. Those with the most energy tend to be those with the most to gain from such depredations—
hucksters, macks, and con men looking to “show newcomers around.” The rest make their living by selling themselves as laborers loading and offloading caravans, by venturing outside the city walls to serve the orc warbands camped nearby, or by begging what they can off the more successful citizens of the other wards.

The City Wall

Hobgoblin Guardhouse

The Fleshcarver

The Tussle House

Hole in the Wall


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