The western face of Baden’s Bluff is pitted with shafts, carved during the First Age when the Dornish settlers quarried the stone to build their new city and to form the breakwaters that would protect their ships. As the Dornish miners dug deeper into the bluff, they broke into
cathedral-like caverns with grottos and alcoves carved by water seeping from the bluff above. The caverns provided refuge from even the most fierce of the Pelluria’s storms; in harsher winter arcs the Dorns were known to pull their boats into the cavern until the coming of spring. As the Second Age began and the alliance between the Dorns and the fey took root, the Dwarves came to Baden’s Bluff to lend their aid in the city’s expansion. The dwarves dug new channels connecting the quarries to one another, some of which led as deep as The Well.
Entering the quarries by boat is no easy task even at high tide, as debris from broken ships, fouled cargo, the lack of light, and swirling currents can easily dash a ship against the jagged rocks. Ships travel by torch and lantern light with skilled pilots guiding the way. Scattered along the route are numerous channels into the rock, relics of a bygone age, their entrances as dark as Izrador’s soul. Even the most experienced of the quarry pilots want to be clear of the
lightless maze before the sun sets. Further, the ravages of time and the failings of inexperienced miners have long since collapsed the tunnel leading from the quarries to the Well, so there is little reason for any above-board ship to travel the subterranean maze. The resistance, however, finds the labrynthine caverns to be an excellent hiding place for both people and supplies. The dangers of the area are such that it is only resorted to when the Badens are at their most desperate.