Tag: Races

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  • Elves

    The Elves of Aryth are broken into various families, separated by differences in culture and in the climate that they are adapted to. All elves are graceful and live long lives, and they all share the gift of magic. The Erunsil, fiercest and most …

  • Halflings

    *Halflings *[24pts] ST -2, DX +1 Size -2 4 Fearless +2 15 Luck 5 Night Vision +5 5 Perception +1 0 Native Jungle Mouth, Erenlander or Trader's Tongue Can take a Worgen mount -5 Move -1

  • Gnomes

    *Gnomes *[15pts] ST -2, HT +1, Charisma +2 Size -1 10 Night Vision +5 10 Talent: Business Acumen (Accounting, Gambling, Merchant, Smuggling, etc.) (TL 3) +2 0 Native Trader’s Tongue -5 Move -1

  • Dwarves

    Dwarves, once builders and crafters working in most major cities, have been driven east to their mountain strongholds in the Kaladrun Mountains. There, they fight constant brutal battles with Orc armies that are taking over their land, mountain by …

  • Dorns

    Tall, strong humans, commonly known as Northmen, descended from the Old Kings and still living in the north of Eredane. Dorns tend toward pale skin and light-colored hair and eyes, though both male and female Dorns often shave their heads. They once …

  • Sarcosians

    Sarcosians are the dominant human line of southern Eredane, and have been so for a long time. They tend toward brown skin and dark hair and eyes. Some Sarcosians use herbal salves to bleach intricate designs into their skin. All Sarcosians tend to …

  • Erenlanders

    Erenlanders are a mix of Dorns, Sarcosians, and the scattered human tribes who preceded even them. There is not an over-arching Erenlander culture binding them together, though there is a distinctive Erenlander language, adapting words from Dornish and …

  • Dwarrow

    Dwarrow raised by Gnomes are fully part of Gnomish society. They learn Trader's Tongue and often serve as guards for Gnome shipping. h5. Gnome-Raised Dwarrow [20pts] Charisma +2, ST -1 Size -1 25 Dark Vision Can buy DR +1 0 Native …

  • Orcs

    Orcs are the brutal servants of Izrador, bred in the north, large, ugly and strong. They are the primary components of his armies, from the lowly grunts to the battle-scarred heroes and veterans of the wars against the Elves and the Dwarves. All Orcs …

  • Goblinkin

    Goblins are far more physically variable than Orcs, and are therefore often called Goblinkin. There may very well be different species of Goblin, or they may simply differ a great deal due to climate. Most Goblins are short, squat, and bowlegged with …

  • Oruks

    Oruks are rare and terrifying elite soldiers of Izrador. They are far larger than Orcs, around 9 feet tall, and freakishly strong, but otherwise share most traits with Orcs, as far as anyone can tell. Oruks are normally heavily armored and serve in …

  • Trolls

    Though most Trolls have been turned to serve the Dark Lord, unlike the Orcs they are not His by nature. Trolls are simply very large, powerful giants which are closely associated with a natural environment. If Trolls are in their element, they are …

  • Elflings

    Elflings are half Elf and half Halfling. Elves and Halflings share an ancient ancestor, and are distantly related fey, such that they can reproduce. The majority of Elflings are born in the southeastern rainforests and jungles of Erethor, where …

  • Dworgs

    Dworgs are the most unfortunate of the intelligent races. Half-breeds resulting from a crossing of Orc and Dwarf, universally the result of rape, and almost always rejected by both kindreds, Dworgs are in a way pitiable. They are also larger and …