Tag: Places

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  • Waymeet

    Waymeet is a town that swells to nearly a thousand inhabitants during the trading seasons of summer and autumn, and then shrinks in winter and slowly grows again in spring. It is a trading-town serving the few villages which have survived into the Last …

  • Baden's Bluff

    Baden's Bluff is one of the largest Human cities still functioning in the Last Age. It sits on the southern coast of the Sea of Pelluria, and is the main port used by Izrador's forces sending troops and supplies south to aid in the fight against the …

  • Clear-water

    Clear-water is a small Erenlander village southeast of Waymeet. Along with the PCs, members of the village of fighting age have come north to neighborhing Dorn Hill in order to make a stand against the approaching Orcs and Goblin slavers. Clear-water …

  • Dorn Hill

    [[:geirrod-dornill|Geirrod Dornill]] is the blacksmith leader of the people of Dorn Hill Dorn Hill is a village east of Waymeet. Unlike neighboring villages, many important buildings in Dorn Hill are built of stone, like scavenged from some ruin …

  • Wooten

    Wooten is an Erenlander village southeast of Waymeet, north of [[:asa|Asa]]'s home village which is now in ruins and possibly infested with Fell. Mayor Landry is the titular leader of the village of Wooten.

  • Quarries

    The western face of Baden’s Bluff is pitted with shafts, carved during the First Age when the Dornish settlers quarried the stone to build their new city and to form the breakwaters that would protect their ships. As the Dornish miners dug deeper into the …

  • Stone Docks

    Along the eastern base of the bluff is a district named after its massive stone docks. Merchant ships from Port Esben, Davindale, Erenhead, and Highwall all brave the Pellurian storms and the wrath of the Pirate Princes to bring goods to the largest …

  • Worm Docks

    At the northern edge of Tidewood are the Worm Docks. This district is dedicated to harvesting the rich bounty of the sea, and as such is dominated by almost two miles of rotting wooden docks and fishing boats. Nets in various states of repair dry in the …

  • Temple of Shadow

    Among many other things, the Temple of Shadow is the personal residence of High Legate Cerano. It is by far the largest site dedicated to the dark faith in the city, and is a harsh, dominating structure built in the heart of the Crown district. The …

  • The Spire

    The Spire is an ancient Elven building, abandoned so long ago that no one remembers when it was built, or by whom. It is by far the tallest and most graceful building in Baden's Bluff, impossible not to notice, a long, sharp, elegant spike rising from …

  • The Steeps

    Coming inward from the Tidewood district to the city proper, the land suddenly rises, and in that section of the city is the area which has been known as the Steeps for as long as any can remember. Where the Quarries house the most desperate in the …

  • Main Gate

    Approximately 300 highly-trained Hobgoblins (a regiment) are charged with the defense of the main gate of the city. They are the ones committed to ensuring that contraband does not enter or leave the city. They train attack dogs that are able to sniff …

  • Weirhold

    This ward is characterized by its muddy streets and downtrodden, claustrophobic atmosphere. The buildings of the ward are built very close together, and upper stories often extend out over the crowded lanes, casting a shadow over them for all but a few …

  • Tussle House

    In a ward known for its low-class, often depraved, offerings, the Tussle House ranks among the very best, or worst depending on how you see such things. Its employees, both male and female, are all of high quality, but what sets them apart from other …

  • the Well

    At the center of the great market plaza and surrounded by a wall etched with dwarven and Dornish runes is the Well, a vast void that opens into the quarries below the city. Looming over the void is a boom of intricately worked iron, with pulleys and …

  • Guildhall

    In the days when the Baden flag flew proudly over the Baden palace, the craft guilds were powerful and very influential. Guild schools taught students from across the Kingdom of Erenland. The greatest masters of craft called Guildall their home. When the …

  • Aransway

    The Aransway has it's entrance amongst the Stone Docks on the east side of the city, and for the first third or so of it's length it is like a canyon cut into the side of the steep city. For most of it's length, however, it goes underground, and is dimly …

  • Baden Court

    Baden Court is the ancient seat of the Baden family which has ruled in the city for generations. It is now dominated by the machinations of [[The Shining Court]], led by the usurper [[:helrion-baden|Helrion Baden]] and members of his court. Once the …

  • The Snarl

    In and amongst the serpentine tunnels and ducts of the Snarl, [[The Avenging Knives|the Avenging Knives]] function. Led by [[:jen-almasi|Jen Almasi]], they have been making periodic strikes against the Shadow in the city, culminating with [[:kenneth| …

  • Trollscarl

    The Trollscarl forest, or the Trollscarls, is a remnant of an old-growth forest that was once more widespread but has since been cut back to a remnant only a few days' walk across. About three days' travel southwest of Baden's Bluff, the Trollscarl has a …

  • Kingshand

    The Kingshand ward is a well-kept part of the city, owing to the influence of those who live and work there. Kingshand stays fairly dry, being sheltered from wind and rain off the Pellurian by the rest of the bluff, as well as benefitting from storm …

  • Hearthhome

    This ward is the closest thing to a normal residential area that Baden’s Bluff has. Most of the city’s tradesmen, government employees, and what remains of the city’s property owners have their homes here. The ward’s function has not changed in the …